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Virtual surgery room from the team’s Unity familiarisation prototype
Virtual surgery room from the team’s Unity familiarisation prototype

01

Overview

Our group created a guided Unity VR experience to make ENT anatomy and endoscopic procedures easier to understand. I focused on Blender model integration and animation, and helped shape an achievable familiarisation experience; teammates led segmentation and Unity integration.

02

What was developed

  • Researched and aligned mouth, larynx, trachea and lung models in Blender.
  • Created a 500-frame, Bezier-guided endoscopic camera animation through the airway.
  • Animated balloon dilation with keyframed inflation and deflation sequences.
  • Supported scope decisions, presentation design and group coordination.

Guided familiarisation prototype for patients and early learners; not a validated surgical training or clinical decision tool.

My Blender camera path connects the aligned airway anatomy models.
My Blender camera path connects the aligned airway anatomy models.
Keyframed balloon dilation sequence: deflated, inflated, then deflated.
Keyframed balloon dilation sequence: deflated, inflated, then deflated.
Guided internal viewpoint rendered from the animated camera path.
Guided internal viewpoint rendered from the animated camera path.

03

Key technical highlights

  • Guided anatomical viewpoints
  • Camera-path & keyframe animation
  • Practical scope management

04

Tools and skills

Blender · Bezier paths · Keyframe animation · Unity VR collaboration

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