ENT Endoscopic Procedure VR Simulator

Unity VR surgery-room environment with procedure displays and a virtual patient
ent-vr-room.jpg
Blender-rendered guided endoscopic camera view inside a simplified airway model
ent-endoscopic-view.jpg
Blender workspace showing the Bezier camera path through aligned airway anatomy models
ent-camera-path.jpg
Three-stage Blender balloon dilation animation showing deflated, inflated, and deflated states
ent-balloon-animation.jpg

Overview

ENT endoscopy is difficult to explain because the relevant anatomy is internal, narrow, and camera-based. For this group project, we developed a guided Unity VR familiarisation prototype that presented anatomy, procedure media, and internal endoscopic viewpoints in a surgery-style room. My contribution focused on researching and integrating mouth, larynx, trachea, and lung models in Blender; creating a 500-frame Bezier-guided camera animation and keyframed balloon dilation sequences; helping redirect the scope from an over-ambitious interactive simulator to an achievable guided experience; and supporting presentation design and group coordination. Teammates led segmentation and Unity integration, bringing the combined work into balloon dilation, vocal cord, and guided endoscopic-view learning zones intended for patients and early learners.

Key technical highlights

  • Blender
  • Unity VR collaboration
  • 3D model integration
  • Bezier camera path
  • Keyframe animation
  • Medical visualisation
  • Scope management
  • Team coordination

Tools and skills

Blender, Unity VR collaboration, 3D anatomy model integration, Bezier curves, Follow Path camera constraints, keyframe animation, material setup, medical visualisation, scope management, presentation design, and team coordination.

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