ENT Endoscopic Procedure VR Simulator
Overview
ENT endoscopy is difficult to explain because the relevant anatomy is internal, narrow, and camera-based. For this group project, we developed a guided Unity VR familiarisation prototype that presented anatomy, procedure media, and internal endoscopic viewpoints in a surgery-style room. My contribution focused on researching and integrating mouth, larynx, trachea, and lung models in Blender; creating a 500-frame Bezier-guided camera animation and keyframed balloon dilation sequences; helping redirect the scope from an over-ambitious interactive simulator to an achievable guided experience; and supporting presentation design and group coordination. Teammates led segmentation and Unity integration, bringing the combined work into balloon dilation, vocal cord, and guided endoscopic-view learning zones intended for patients and early learners.
Key technical highlights
- Blender
- Unity VR collaboration
- 3D model integration
- Bezier camera path
- Keyframe animation
- Medical visualisation
- Scope management
- Team coordination
Tools and skills
Blender, Unity VR collaboration, 3D anatomy model integration, Bezier curves, Follow Path camera constraints, keyframe animation, material setup, medical visualisation, scope management, presentation design, and team coordination.